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Gokenshadow

8 Art Reviews

3 w/ Responses

Amazing shading and expressions.

Good job, the lighting is amazing. I love how definite it is.

Nice, I really like the way you discriminated between all the different textures with just line and color choices. This would definitely make a badass cartoon series.

Dawn-Breaker responds:

Haha, perhaps it would.. I'd never have the patience to animate anything like this at all however.

Awesome, I really love the look and style of the rocks and the colors you chose, especially the red of the flags. The path in the background might look better if it were a little less dark, though. Right now it looks darker than the path in the foreground.

xcrosspictures responds:

Thanks, and yeah you're right. Didn't notice that before :/

The art stye reminds me of Beavis and Butthead.

Nice job, it's a really amazing design, but it seems a bit flat. The perspective definitely looks legit enough design-wise, but color-wise and detail-wise it could use some work. For coloring, try making the colors less vibrant as they go further into the background and more vibrant as they come into the foreground. Also, the doors in the background at the end of the hallways seem a bit off. They are much brighter than the molding that leads up to them, which causes them to pop out, when they should really be pushed back. Try making them a bit darker than the molding that leads up to them.

And as far as details go, the corner of the wall in the foreground and the pipes that connect to it might look better if they were less blurry. Try giving the wall a more firm and definite edge, less fuzziness. And for the pipes, try making the dark wall behind them more different from them. Right now it's hard to tell the difference between the pipes and the wall behind them, and that difference should be very clear in the foreground of the picture. Also, the point where the pipes on the left side of the picture connect to the tv seems to be more detailed than the point where they connect to the wall, which gives a false impression of depth. Details should be very clear in the foreground and less clear in the background unless the focal point is somewhere in the midground or background.

Good job on the design though, it looks really awesome.

Very good.

I really like this; it has a nice sense of perspective. However, the clouds look just a bit too detailed. They seem to pop out a little bit too much. When I say a little bit, I mean a teeny tiny fraction, but yeah.

Re2deemer responds:

Blargh, clouds. Making a skyful of clouds without making them look like god smacked cotton all over the sky is the bane of my life. Thanks by yours truly.

Huh.

Looks sort of like an optical illusion.

The town needs one, who's strong and bold, To kill the beast, make his flame cold, But no one lives, with this great might, For everyone, shakes in his sight,

Age 33, Male

game making

Wolfle

Milwaukee, WI

Joined on 5/22/05

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